Modern Warfare 3 Day 1 patch notes: Huge weapon changes, spawn fixes, more
Sledgehammer Games dropped a massive Modern Warfare 3 launch day update, addressing spawns, slide canceling, weapon balancing, and more.
Modern Warfare 3 already looks very different from what we remember during the first beta weekend. After a first run-through, community members slammed“inconsistent” enemy visibility,“random” spawns, and a“horrible” delay after sliding.

In response, the devsadded enemy nameplates, decreased the sprint to slide delay, and asked players for clips so they could fix spawns. Community members walked away from the beta with an overall positive impression of the transparency provided.
MW3’s launch day update goes one step further to resolve pre-release concerns. The patch notes also provide a first glimpse at the type of communication fans can expect to see over the course of this title.

MW3 Visibility and spawn improvements
The launch day update added a stroke to player nameplates to further improve visibility. Then, to improve Modern Warfare 3’s spawns, the devs introduced spawn anchors, which will positively impact the flow of matches.
On the same note, Modern Warfare 3 community members called Domination“unplayable”in the beta, as players spawned on the enemy flag or randomly in the middle of the side of the map. The update makes spawn selection less likely to put players close to opposing flags.
During the beta, Sledgehammer Games decreased thedelay after sliding down to 200ms. Segments of the player base argued it still wasn’t enough, so the devs offered a compromise. The sprint input while sliding will now cancel the slide animation, and a new setting allows players to tap to slide by disabling the dive.