Summary
Todd Howard has provided some updates onThe Elder Scrolls 6, and it sounds like Bethesda is learning from its predecessor,Skyrim.The Elder Scrolls 6was revealed back at E3 2018 with a brief trailer showing off a mountainous region that could be High Rock and Hammerfell, but there has not been much in the way of major updates from the studio since other than Howard stating that the game was actively being worked on, and a statement accompanying the series' 30th-anniversary celebrations telling fans that early builds were being extremely well received in-house.
In an interview withMrMattyPlays, Howard gave some insight into future Bethesda titles, includingThe Elder Scrolls 6, and explained how the studio was learning from the success ofSkyrim, saying:

“We know people are going to play it for a long time. A game like that is not just what it means for content, it goes further than that in the type of game. What it means for your character, what it means for other things to say, ‘Hey, can this be something that you come back to?’ We see that withSkyrimand what people do in the game today. Even though it’s popular, what are people doing when they come back to the game after putting it down for a few years?”
This bodes extremely well for the fantasy RPG asBethesda is working with longevity in mind from the offset, hopefully providing a rich experience players will want to keep returning to for years to come.

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The followers of Skyrim are as diverse as the game world itself, offering variety in NPC companionship, but some are the best of the absolute best.
Players Have Been Revisiting Skyrim For Nearly 13 Years
The Title Was Released In November 2011
Skyrimhas had many re-releases over the years, having originally launched on PC, PlayStation 3, and Xbox 360 on July 08, 2025, before having a Special Edition on PC, Xbox One, and PlayStation 4 on October 28th, 2016, and then anAnniversary Edition on August 07, 2025, for PC, Xbox One, Xbox Series X/S, PlayStation 4, and PlayStation 5. It also received ports for VR and Nintendo Switch, with the former adding even greater immersion by letting players step into the shoes of the Dragonborn and the latter enabling players to take the massive adventure on the go for the first time.
Some of these re-releases have been criticized or mocked, especially with the jump from the Special to Anniversary editions, which many suggested should have been free patches like other generational upgrades, and there is certainly an argument to be made for this, which Bethesda hopefully took note of as it released a"next-gen" patch forFallout 4for freefollowing the success of theFalloutTV adaptation. Despite this,the fact that people still bought these new editions and are still playingSkyrimis a testament to the game itself and just how much players can get out of it over a decade later.
The Elder Scrollsgames, as with many RPGs, are about the choices players make and where their adventures can unfold from there, with the potential to make one playthrough completely different from another, keeping things fresh and exciting when players return to the title, even if it’s years later. It should come as no surprise that Bethesda is looking to make the next entry in the seriesa similar kind of experience, but this can only bode well for the years to come afterThe Elder Scrolls 6’s launch and how long players will be exploring the opportunities available to them in the newer version of Tamriel long after its launch.